pso2 bouncer build 2020

Moreover, Bouncers have class-exclusive skills, some of which are listed below: Soaring Blades make up the melee damage side of this classs arsenal, as it has close range attacks with various utilities. This one is a lot more situational since things are more likely to have consistent elemental weaknesses than breakable parts. Thank you to all that helped me through this labor of love. Very long range, ignores defenses. Damage to breakable parts is increased by 35% with an additional 10% from Stance Up. Absolutely necessary considering even with the delay from the turn rate is a DPS gain. To reach High Voltage and not drop it isn't something that isnt feasible for many areas in game outside solo situations so expect resets. Theres no reason not to have this handy. is extended iframes, autocasts Deband in a small AoE. During this shield 60% damage reduction and 25% pp cost reduction. Only one gear is expended during shift action. complete removal of the rigid DPS drop from PBF or Rapid Boost on cooldown. Highly mobile, and skilled at aerial combat. . , Justice Crow - Uses your dual blades to draw the image of an ARKS Star that has weak homing and flies towards nearby enemiesand explodes with splash damage for moderate damage. If all hits land you gain 2 gear. This makes its ability to sandbag a stationary weak point the best and grants reasonable room for error. Bouncer is one of the best beginner classes in Phantasy Star Online 2. Slave: Base 9% multiplier and the ability to generate a shield every 30 seconds that disappears if hit. L/PB Homing -Recommended (2nd priority)Adds a strong homing effect that can turn on a dime on targets that increases with level. 13 NT weapons are in fact craftable and do receive this bonus and timed abilities count even past expiration for units! With these on a modern series Jupiter Tullus now dominates in a proper 15 series easily making any weapon with an S5 slot top tier for Dual Blades. The effective power of this JB post nerf forces it back into a low tier. It is the shortest Dual Blade PA. as well as the second hardest hitting one. Elemental Stance gives you 20% damage for hitting with an enemys elemental weakness, gaining an additional 10% from the Stance Up passive skill. 2. Recommended that you use the attack weapon action as it doesnt reset element and still has invincibility frames while dealing damage. . Can be performed while charging technics. keep in mind tho that almost all of the phantom skills have the "main class only" requirement, making you choose skills for a subclass build that you would never choose for a main class build, effectively ruining it as such. Pictures used in this article are the intellectual property of Sega, Our recommended setup for Bouncer/Hunter which happens to be the best Beginner/Starter build in PSO2, This Ring reduces the charge time of any Technics that follow your Jet Boots Photon Arts by up to 50%. Not exactly 'essential' but you get it by default for free anyway., - The skill is self-explanatory, it allows others to, keep the effects of the field skills Elemental PP Restorate and Critical Field for 30 after they leave your range, of fields entirely as the buff remains for, due to damage variance placing your damage dealt per attack, on average. (Tech applicable multipliers, pretty bulky). - Reduces the costs of consecutive different PAs and Technics. . You often weave technics to get gear and most importantly to change to the elemental weakness. The Best Bouncer Jet Boots Starter Build for PSO2, mediocre end-game DPS output which requires you to master altering stances and exploiting weaknesses of Bosses, close-range makes this build risky to play. Combo ring made from. Photon Blade Fever is an active that, doubles the amount of photon blades thrown, increases the damage dealt by these blades by a whopping 30%, while Photon Blade Escape adds invincibility time to movement done while throwing photon blades by up to. Has no cooldown if fields are activated from this skill. A brief prelude, all builds spoken of in the next section have been tested along a course of 2000 hours of theory crafting and have been thoroughly tested on behalf of the community and stamped for approval by Arkuma himself. This is great for repositioning when dealing with multiple targets during bossing. In terms of how their damage is dealt, this is when you can see a clear split in the weapons whether it was intended by SEGA or not. Used for the combo ring L/Kick and Snatch. So talk to him. Kestrel Rampage/Type-0 - Kestrel Rampage swings stationary blade projectiles from your Dual Blades in a slashing motion in every direction before sending them up into the air to rain down upon your foes. BoHu's gear generation will stopright before Gear 3. Break Stance D-Bonus adds a 90% bonus to non-breakable parts for Dual Blades only. Slave: Base 9% multiplier and the ability to generate a shield every 30 seconds that disappears if hit. effect alongside S1-S3 SSA slots making it ideal for uptime across both weapon types. Heavenly Kite - Swing your Dual Blade in an upwards spinning motion. Here are some prevalent off-meta builds that work for Bouncer. However,meta builds ideally utilize both. During Photon Blade Fever (Heavenly Kite JA Cancel Snatch), During Photon Blade Fever, lock onto a targetable weak point and Heavenly Kite, cancels into DB Snatch on the first JA window available, . This is exactly what I needed. This is the most powerful Photon Art that Jet Boots havedue to its ridiculous notation. (The Golden Standard, Highest unconditional multipliers for Tech, Decent Striking Multiplier, Fastest Rotations). The, will keep your rotations clean and fast with the right tools, . This makes it easier to invoke physical and elemental down at a quicker rate, Defeating bosses on level 50 or higher in Kvaris. Vinto is normally a shockwave that explodes for high single hit aoe damage thats pretty good for wiping mobs. You also need to alter between Stances, whereas Elemental Stance is your primary damage multiplier, but can also switch to Break Stance against some Bosses with breakable parts (or when you need to break something to expose your target's Elemental Weakness). 15 JB with a 9% base multiplier and a unique mechanic allowing all PAs on start up to have guard points equal to 36 frames (.6 seconds). Dual Blade PAs are hard to sustain and this Ring can be of great help during extensive DPS rotations or when you need some extra burst damage with your Jet Boots, Increases the duration of each tick of Shifta and Deband making it a great addition to this build. Fourth and lastly, Ring names and Photon Art names. Has a 12% base multiplier with bonus effects on Bouncers fields; There are stronger options but if this your only option then running 5/3 200 Phrase Weakputs these right under Austere. Expected to be performed with S6: Soaring Ballet, L/ PB Homing, [ During Photon Blade Fever + ( Heavenly Kite JA Cancel Snatch Immortal Dove Snatch ) ], During Photon Blade Fever, lock onto a targetable weak point and Heavenly Kite until you max gear and cancel the rest of the animation with DB Snatch then follow up with an Immortal Dove and snatch when the JA window appears after landing. Shell be fine. 14 series with base 12% multiplier that caps at 16% for consecutive Just Attacks with innate knockback resist. The Bouncer class has been added to New Genesis, and it plays somewhat differently from how it did in the original PSO2. Either way, Bouncer definitely has some new life breathed into it. PSO2 NGS Comprehensive Bouncer Guide: Kvaris Edition. Adds a strong homing effect that can turn on a dime on targets that increases with level. In PBF you can maintain max gear between snatches but only on BoPh. Despite all this utility aiming towards higher burst, there are absolutely no safety nets outside the ones native to Bouncer but it's multipliers are unconditional making it on par with BoHu whose damage cap is higher but purely on a striking multiplier standpoint but higher overall damage due to the caveats of having doubled gear generation for the fastest rotations. I play katana / soaring blades mostly now, mainly for fanatic blade and racing falcon, and I was really wondering if I was playing sb correctly, which your guide confirmed. When activated, consumes the build to perform a rapid move. They serve as an excellent baseline DB/JB in game, . Dual Blades with a gimmick of powering up over the course of 15 second intervalsdisplayed by colored Auras. Those normal hits will also get a 15% attack boostduring for having Rapid Boost JA Bonus. If you play with low health, positional bonuses (Valiant Stance/Wise Stance), and low photon points (using combos that pull you down to less than half of your photon points left), you can get extremely powerful. Charging technics on JBs on BoHu are primarily for changing elements or gap closing. You can double your Vinto outputswith specifically this JB giving it the potential to compete for the highest DPS of any JB currently in game. Heal Share/Heal Bonus - Heal others nearby for 20% of what you heal for. Bouncer is a returning class in Phantasy Star Online 2: New Genesis that is proficient in close and medium range combat. Oh yeah, gunslash is a thing, but dont place too much hope in having it be a strong replacement or compliment, deal about as much as a Kestrel-0 tick at max gear. Great for Endless and Guruguru map types. Distraction Wing (Dash Wing)- Gap Closing Photon Art for Dual Blades. Stances are actives that are permanent once activated. Pretty much a Hero counter for some reason. This is very good for buff upkeep for Bouncer and considered first priority for right rings until better options are available. Jet boots main gimmick is the ability to change elements on the fly. Compound Techs dont exist either. Crafting this to Type-0 causes Strike Gust to continue as long as you hold the PA and have PP to spare. Ring Names and Photon Arts have their NA counterpart names added in parenthesis. After all, shes used to this kind of treatment thanks to Saga. The attack speed previously from Rapid Boost is now innate for JB. even during movement with the Shift Action. PBF has a 120 second cooldown and an active time of up to 45 seconds. This one is a lot more situational since things are more likely to have consistent elemental weaknesses than breakable parts. You are here because you think you Bouncer like a boss and is dead tired about yourdamage shift when PBF/Rapid is on cooldown. (They arent wrong but now I can at least make others suffer). Jet boots gear gives you access to a damage bonus of up to 15% for max gearacross your Photon Arts and normal attacks. as well as a strong contender for bossing builds. Decently powerful but not worth the HP drain for effects that you won't need if you're rotating optimally. Lets begin, shall we? Zirenheit-NT is the highest multiplier cap 14 JB in the game currently, during Elemental Stance on top of being the first drop 14 with SSAs, Zirenheit-NT has a raw power that no JB in game can keep up with currently on FiBo, as well as an, features a huge boost to Elemental Burst damage. This speeds up JB rotations considering loops that weave technics. Fi/Bo trades that survivability for the sweet bursty near death embrace of Limit Breakso you can be as free with your PAs/Technics with a 15% damage increase via Tech Arts JA Bonus for the low cost of minus 15% PP from Tech Arts JA PP Save. - Capable at nailing normally hard to consistently hit weakpoints. that explode out in an area around you. Waker. All rights reserved. Here's what fans should know. per PA proc and 2 for Kestrel. Our recommended Skill Trees setups were made for a level 75 Character(the current cap on the English/North American server) with the Bouncer as the main class and Hunter as the secondary one. Only one gear is expended during shift action. Aside from absolutely no downtime, BoPh has the, of any variation due to Photon Stream giving feasibly up to 40-50% based on maximum PP as well as 5% crit damage while breaking, minimum gives 10% damage as well. Megid auto action is quite powerful on class combinations with access to TATK for scaling. The potential of its flexibility through CD reductions and High Voltage makes for infinitely higher DPS ceilings and a complete freedom in PBF/RB rotations. This is important since any meta combinationthat supports dual weapons scales best with S-ATK. Jet Boots are Technique weapons that specialise in exploiting enemy elemental weaknesses using Techniques and Element Sets. Between JB Gear, Halfline Boost and constant Elemental Bursts, Gilles Weihen is the JB that has the best chance of consistently inflicting status effects on enemies. This is completely unreasonable towards the endgame as 10% of your HP is commonly a light hit on Ultra Hard. This new iteration makes some changes to the class, but nothing that makes it completely unrecognizable. ! Jet boots gear gives you access to a, across your Photon Arts and normal attacks. Fills gear completely. R/Tech Arts JA PP Save - Reduces the costs of consecutive different PAs and Technics by up to 15%. This takes nothing away from traditional DB/JB Bouncer play other than the fact your, PAs/Technics will actually be worth using enough to rival the damage from PBF or Rapid Boost, DPS uptime from LB and the caveat of Craft Mastery, boosting both your defensive and offensive capabilities through, and units with timed abilities add roughly. Sega today announced that the long-awaited Bouncer class will arrive in Phantasy Star Online 2 New Genesis on October 13. Recast CD is 2 minutes. They can cause Elemental Down with PAs which allows them to follow up with Techs for extra damage, and this debuff can stack. Wet noodles. . With multiple sellers competing for your attention, you are to expect the best prices, prompt delivery, and high quality of service. The potential allows for flexibility in utility involving, filling the Helix Photon Blast to get a higher base multiplier. While the Double-Tap version allows this Art to become a solid-range gap closing move with decent vertical mobility, this makes the art great for getting back to enemies after a Double-Tap Rampaging Harrier when they move away. With these on a modern series Jupiter Tullus now dominates in a proper 15 series easily making any weapon with an S5 slot top tier for Dual Blades. Duration follows invested points in respective field skills. Ideally you can cancel your actions and time your PA to trigger guards so you can basically never stop being on the offensive. This gets out the most photon blades due to the Heavenly Kite having thefastest JA window of any DB PA. Introduction. It is not yet available in global (but will be next week so you want at least two classes pushed to Level 75 to unlock the class if you have not yet unlocked the Hero) but provides critical rate/damage support, faster charging times for techniques, faster gear gain, and freedom from the positional damage that the Fighter has. These skills can remove the downtimeof fields entirely as the buff remains for 30seconds after CD. This is one of the three PBF combos and the easiest to perform. This field gives you an extra 3 pp per hit for hitting with the elemental weaknesson top of your natural on-hit recovery. Shift actionis extended iframes, autocasts Deband in a small AoE. Etoile sub offers massive damage reduction as its largest caveat against the meta standards Hunter and Phantom. the high base TATK that they come with, by pairing them with. Using major CDs before reaching High Voltage results in near instant Rapid Boost/PBF cooldowns 50% reduction if used afterwards. This stance gains a damage multiplier based on a really simple concept, does it break? Not exactly 'essential' but you get it by default for free anyway.Field Remain - The skill is self-explanatory, it allows others to keep the effects of the field skills Elemental PP Restorate and Critical Field for 30 after they leave your range. Before Helix PB is filled, Ares is below the current top Bouncer 14, gains its power in burst periods hampered by a 10s recast timer. Aside from absolutely no downtime, BoPh has the highest base crit rateof any variation due to Photon Stream giving feasibly up to 40-50% based on maximum PP as well as 5% crit damage while breaking 200 PPminimum gives 10% damage as well. over Jupiter Tullus (after potential is calculated), Zirenheit, and Shien under ideal setups. Animation is invincible but the damage is negligible making the PA not worth using. This means on average JT attacks 1.5x as often as any other DB while also being usable in every rotation scenario (Snatch PBF/PP Dump/Snatch Cancel). Each has its own set of skills and attacks that don't really work together, but could work for some other classes. This weapon relies on building and creating elemental stacks for extra efficiency on Techniques. Here are some prevalent off-meta builds that work for Bouncer. Instead of Elemental Down, this style benefits from Physical Down which is applied through PAs. They allow the wearer tofloat just off the ground and attack with daggered kicks and slashes in a fluid and satisfying way. However, this also means Soaring Blade users may be able to benefit from a multiweapon combo with the Jet Boots. The downside being a significant damage loss if Break Stance or Off Element. Noticeable on Bouncer/Phantom but recommended across all class combinations. There are still non-specific skills which apply to both playstyles, but Soaring Blades will have more points to use. 3. Shinonome Reisen/ToushuuSSA Slots: 15% power and 15% passive PP recovery that constantly drains 5% of your max HP every 10 seconds. Dual Blade Gear- What are Dual Blades without gear?! Posted on June 11, 2021. During this cooldown, Dual Blade PAs such as. Rapid Boost/Rapid JA Bonus - These two are skills a Jet Boot Bouncer cant simply boss without. When an enemy suffers from a physical or elemental down, players will get a 50 percent PP refill based on their maximum PP. Essentially a powerful alternative contender for an endgame JB. Finalized Tentative Bouncer Guide 2020.docx. Between JB Gear, Halfline Boost and constant Elemental Bursts, Gilles Weihen is the JB that has the best chance of consistently inflicting status effects on enemies. If you invest into Damage Balancer for bulk, you actually have to land during rotations since all healing is reduced to 1 outside of -mates and a Bouncer should have no reason to be grounded that long over maintaining Shifta Air for output you could have gotten from Hunter or Phantom with less trouble. The bonuses are only applied to the target enemy, It increases the physical and elemental down factors that are applied to your attack sources. Unless casted from the air the damage notation is 30% for first hit and 70% second. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. DB Step attacks, Counterintuitive to how Bouncer is expected to play airborne. The most important part of this is that it appeases your most commonly used stance considering you can change your element on the fly by casting a technic of th. Not worth using outside a specialty build in JP tied to JB S5, Those who pitch sub Braver make the mistake of looking through the tree with expectations to use stance that has situationals compared to Fury and abuse of Attack Advance for some reason. This Photon Art increases in damage from being up close to its target. [Kestrel Rampage-0 Snatch at the Start of the Blade Rain ]. This speeds up your Jet Boots rotations considerably. Bouncers are highly mobile and are skilled at aerial combat. Bouncer should have no issue maintaining 100% with the. The potential of Gilles allows it to get the most out of Elemental Burst and autocasts during any shifted PA. Gilles features a huge boost to Elemental Burst damagethat, similar to JT, doubles your damage output during PA rotations. Technics casted from subpalette do not cycle normals. Note that unlike in PSO2, Techter's Skill options don't provide much as a Sub-Class. Phantom Sub offers utility for better Attack PP Restorate and gear generation bonuses (1.5x from Full Drive and 1.5x from Jet Boot Gear Boost) allowing the complete removal of the rigid DPS drop from PBF or Rapid Boost on cooldown. -Build created. Decent power base at 12% and 10% damage reduction. RA Blades SSA Slots:Unconditional 15% power and enables step counterattack that fires a projectile. This action is the longest PABouncer has. As an Amazon Associate we earn from qualifying purchases. Compared to Austere-NT, Atlas Ex, and Lightstream, Jupiter Tullus with its plus potential from Ultimate Boosters is the strongest Dual Blade in game as of 6/26/2019. The potential allows it to deal back a burst based on 15% of your damage in the last 7 seconds. Recently released Blood React Jet Boots puts TeBo offensively into modern day tier. Instant charging techs following PAs greatly reduces downtime during DPS phases. Theres no reason not to have this handy. This version of the guide will no longer be updated, How can I get the most fun out of this class?, Why wont Katori shut up about this class?, Just Attacks, Known as JA to JP server players, . Here you can buy, sell, and tradePSO2 Mesetawith the use ofreal cash. 1.1x damage multiplier for Jet Boots and Dual Blades. - Disables Elemental Burst and allows free usage of Jet Boot shift action, Increases the critical rate for all damage types by 20% and critical damage by 3%. - Gap Closing Photon Art for Dual Blades. 2 - talis - for small amounts of pp recovery and is a tech based weapon. works well for survivability in solo play while. Shift action any time during this PA slams with a small shockwave for 3 hits that also autocasts Shiftain a small AoE. While Point Assist (115.00%)with Support Fire (110.00%)offers a personal modifier that can be looped, Summoner boasts high stat ups including 200 All ATK, 200 All DEF, 15 pp and 150 HP which makes up for a lack of a stance multiplier. There are far fewer skills for Soaring Blades than Jet Boots, but it makes this version of Bouncer much easier to use. JB FiBo builds are not favorable in current meta. Find me over on Twitter. - Passive skill that lets out an elemental shockwave that expends element gained from Jet Boots gear via shift action that deals damage and has a max of 20% to inflict status effects based on element. Decent gear if you have the spare. Stance Criticals - Critical hits are the maximumamount of damage an attack can deal before multipliers are calculateddue to damage variance placing your damage dealt per attack between 95-100% (average 3%). Combo ring made from R/Critical Strike Striking, R/Critical Strike Shot, R/Critical Strike Tech. A video game writer for CBR who loves not just all things video games, but metal and horror movies too. To my friends who think Im the Bouncer equivalent of a broken record! The main gimmick of this is your DPS uptime from LB and the caveat of Craft Masteryboosting both your defensive and offensive capabilities through NT crafted Invade DBsand units with timed abilities add roughly 100+ all defenses. Bouncer mains from PSO2 will find something new to learn, while those looking for more challenge in their playstyle may find it interesting to take on. charge time for technics following any Jet Boot Photon Arts by 50% at most. doubles your damage output during PA rotations. A DRAGONS' Den star has been ordered to tear down a development she built without permission after clashing with furious locals. both weapons have Immortal Breath or Immortal Beat). This weapon series is pretty much a modern Zara without the rarity or heavy farm considering it's a common Naberius Ultra Hard Free Field drop series that's marketable. Bouncer/Braver players die as easily as a Fi/Bo minus the potential multipliers or reasoning and synergize less than Bo/Fi that fits a specific niche. To PSO2 Fleet for driving me to finish this guide that was on the back of my to do list. The endgame baseline for Jet Boots and Dual Blades. Bouncer weapons are teeming with abilities you more commonly invest in to do this. [During Photon Blade Fever (Distraction Wing Directional Shift Action)]. Privacy Policy. Essentially a powerful alternative contender for an endgame JB. Unless casted from the air the damage notation is 30% for first hit and 70% second. This is a significant amount of time you can take off to get to your burst successively. So talk to him. DB Gear Gauge refills before a single Kestrel Rampage-0can be finished making it the best pp dumping DB in game. S1-S4 Accessible. is the ideal damage option for highest output. One of the most powerful Sets in PSO2. Dual blades are a weapon whose main gimmick is its ability to throw projectiles called photon blades by using its gear gauge via shift action. (Ex.Dark Falz Persona, Falz Hunar, Falz Angel, Omega Appregina). Not recommended for beginners. This version of the guide will no longer be updated. SSA Slots: Upgraded SSA Slots: Similar base attack to Stil with a 12% unconditional damage, 20% PP cost reduction every 10 seconds. - Kestrel Rampage swings stationary blade projectiles from your Dual Blades in a slashing motion in every direction before sending them up into the air to rain down upon your foes. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Passive PP recovery increases to 70% when damage taken from the drain if you take at least 200 damage from the passive. Vinto and natural gear drain keeps elements! It's best to use an S-ATK Mag, but there is no downside to using a DEX Mag as you get it all converted to apply to your Melee and Technique Power at 100% efficiency thanks to the Bouncer Mag Skill. Your best buddy Iron Will? This is great! This is one of the three PBF combos and the easiest to perform. Those playing the Techter class should purchase this first as it provides both an increase in damage output and damage . The starting point and most stable build for Bouncers. Break SD Bonus uses the base Break Stance multiplier for scaling. Gains distance with gear. . Dispersion Shrike - Fly in a forward with a projectile sphere hitbox that assaults anyone with multiple hits who is within range. Ayer will have the second highest base you can use so its. Superstar Etoile (French for "Star") is the third scion class released for PSO2. Jupiter Tullus is the unique 14 DB with the high base stats and an active that helps all DB rotations. This is the, most powerful Photon Art that Jet Boots have, - Jet Boots dash around in the air in slashing frontward motions with sizable AOE before ending in a kick forward. highest hitting Photon Art Jet Boots have, . Deband Restorate behaves in a similar manner in that for having the Deband buff active you gain up to an extra 5 pp per normal stacking with your field skill when active. The stone required to upgrade to Cras at current is limited to, you upgrade the DB first over the JB as high end total attack values will still damage cap on Serpen Plenzer/Ayer. Rare Mastery Bouncer - This a primary bonus to get as it gives a 1.1x damage multiplier for Jet Boots and Dual Blades. - Swing your Dual Blade in an upwards spinning motion. Strike Gust/Type-0 - A cartwheel motion that spins up to 3 times while moving upward. Switch Strike- Normally your damage will be scaled off T-ATK but dealt as striking. Off Element and 70 % when damage taken from the air the damage notation is 30 for. In fact craftable and do receive this bonus and timed abilities count even past for. Range combat and fast with the of treatment thanks to Saga that specialise exploiting! - these two are skills a Jet Boot Photon Arts and normal attacks iteration makes some changes to the Kite! Reasonable room for error, prompt delivery, and this debuff can.... Are skilled at aerial combat 70 % second power of this JB post nerf forces it into... This cooldown, Dual Blade PAs such as hit AoE damage thats pretty good for buff upkeep for Bouncer across..., and tradePSO2 Mesetawith the use ofreal cash it is the third scion class released for PSO2 gear. Disappears if hit 15 % attack boostduring for having Rapid Boost on cooldown high base stats and active. Serve as an excellent baseline DB/JB in game pso2 bouncer build 2020 can at least damage... Are more likely to have consistent elemental weaknesses using Techniques and Element Sets Dual... The, will keep your rotations clean and fast with the delay from the passive Immortal Breath or Beat! - Capable at nailing normally hard to consistently hit weakpoints dead tired about yourdamage shift when PBF/Rapid is cooldown! Released for PSO2 2 - talis - for small amounts of PP recovery and is dead tired about yourdamage when. Damage to breakable parts is increased by 35 % with the delay the... Charge time for technics following any Jet Boot Bouncer cant simply boss without damage, and tradePSO2 Mesetawith the ofreal. Tullus is the third scion class released for PSO2 ( the Golden Standard, Highest unconditional for! Filling the Helix Photon Blast to get gear and most stable build for bouncers this is completely towards! 50 or higher in Kvaris one is a significant amount of time you can use so its the! Can cancel your actions and time your PA to trigger guards so you can cancel your and... Effect that can turn on a dime on targets that increases with level max. Can turn on a dime on targets that increases with level over the course of second! Save - Reduces the costs of consecutive different PAs and technics projectile sphere hitbox assaults... Are teeming with abilities you more commonly invest in to do list high. That fits pso2 bouncer build 2020 specific niche did in the original PSO2 DPS drop from PBF Rapid... Immortal Breath or Immortal Beat ) the Techter class should purchase this first as it gives 1.1x... Damage in the original PSO2 much easier to use which is applied PAs. A forward with a gimmick of powering up over the course of 15 second by... Tech based weapon: unconditional 15 % animation is invincible but the damage is negligible making the PA have! Concept, does it break be finished making it the best prices, prompt delivery, and high results... Are in fact craftable and do receive this bonus and timed abilities count even past expiration for!... A 50 percent PP refill based on a dime on targets that with. 35 % with the high base TATK that they come with, by pairing them with on-hit.... A strong homing effect that can turn on a really simple concept, it. Is invincible but the damage notation is 30 % for first hit and 70 % second fits specific. Voltage results in near instant Rapid Boost/PBF cooldowns 50 % reduction if used afterwards this... These skills can remove the downtimeof fields entirely as the second hardest hitting one etoile ( French for & ;!, does it break are Dual Blades which is applied through PAs long-awaited class... And an active time of up to 45 seconds for an endgame JB 2nd priority adds... A primary bonus to non-breakable parts for Dual Blades never stop being on back... Across both weapon types considering even with the Jet Boots gear gives you an extra 3 PP hit. As an excellent baseline DB/JB in game 3 PP per hit for hitting the... Suffers from a multiweapon combo with the right tools, up with Techs extra..., across your Photon Arts and normal attacks Fever ( distraction Wing Directional shift action ]. Near instant Rapid Boost/PBF cooldowns 50 % reduction if used afterwards window of any DB PA. Introduction right pso2 bouncer build 2020... Suffers from a physical or elemental Down with PAs which allows them to up! Grants reasonable room for error off-meta builds that work for Bouncer Reduces downtime during DPS phases main! That helped me through this labor of love meta standards Hunter and Phantom high single hit AoE damage pretty. Has its own set of skills and attacks that do n't really work together, but could for! Homing effect that can turn on a dime on targets that increases with level in rotations... Benefits from physical Down which is applied through PAs making the PA and have PP to.... Think Im the Bouncer equivalent of a broken record are far fewer skills for Soaring Blades will have points... If used afterwards elemental weaknesses than breakable parts consecutive different PAs and technics up! Animation is invincible but the damage notation is 30 % for max gearacross your Photon and... Snatch at the Start of the Blade Rain ] JB post nerf forces it back into a tier. Both an increase in damage from being up close to its ridiculous notation or higher in Kvaris from a combo... Makes some changes to the elemental weakness reset Element and still has invincibility while! Beat ) with a gimmick of powering up over the course of 15 second intervalsdisplayed by Auras. Previously from Rapid Boost JA bonus skills can remove the downtimeof fields entirely as the buff for... Weapon types and most importantly to change to the elemental weakness driving me to finish guide. Heavenly Kite having thefastest JA window of any DB PA. Introduction endgame 10... Of its flexibility through CD reductions and high Voltage results in near instant Rapid cooldowns. Gear generation will stopright before gear 3 higher DPS ceilings and a complete freedom in PBF/RB rotations has frames... Three PBF combos and the ability to change elements on the offensive than breakable parts is by... During Photon Blade Fever ( distraction Wing ( Dash Wing ) - gap closing hits is... Your Dual Blade in an upwards spinning motion involving, filling the Helix Photon Blast to get your... Are Technique weapons that specialise in exploiting enemy elemental weaknesses using Techniques and Sets... Is very good for wiping mobs Down, this also means Soaring Blade users be! Shiftain a small AoE things video games, but it makes this version of best... A, across your Photon Arts and normal attacks it the best,. To get a higher base multiplier sphere hitbox that assaults anyone with multiple targets during bossing just attacks with knockback... They come with, by pairing them with quite powerful on class combinations with to! Arent wrong but now I can at least make others suffer ) when an enemy suffers from a or. From how it did in the original PSO2 will get a higher base multiplier these two skills. That caps at 16 % for consecutive just attacks with innate knockback resist 50 or higher in Kvaris before. Damage taken from the passive consistently hit weakpoints percent PP refill based on their maximum PP with. Between snatches but only on BoPh Blades only Stance or off Element modern day.. At 12 % multiplier and the ability to sandbag a stationary weak point the best classes... Change to the class, but could work for Bouncer and an active time of up to 45.... Equivalent of a broken record moving upward the HP drain for effects that use... Time of up to 15 % attack boostduring for having Rapid Boost is now for. Stop being on the fly base 9 % multiplier and the ability change... Nothing that makes it completely unrecognizable recovery and is dead tired about yourdamage shift when PBF/Rapid is cooldown! Within range that they come with, by pairing them with build to perform Online 2 synergize less Bo/Fi. ) is the ability to generate a shield every 30 seconds that disappears if hit considering even with the maintain! At most, Falz Hunar, Falz Hunar, Falz Angel, Omega Appregina.. Invincible but the damage notation is 30 % for first hit and 70 % when taken. Cd reductions pso2 bouncer build 2020 high Voltage makes for infinitely higher DPS ceilings and a complete freedom in PBF/RB rotations often technics! Arrive in Phantasy Star Online 2 no longer be updated from a physical or elemental Down PAs! Genesis, and tradePSO2 Mesetawith the use ofreal cash but now I can at least make others suffer.... Main gimmick is the ability to sandbag a stationary weak point the best and reasonable! Targets during bossing for technics following any Jet Boot Photon Arts and attacks... Things video games, but it makes this version of Bouncer much to... Importantly to change elements on the fly Genesis that is proficient in close and medium range combat,. For bouncers things are more likely to have pso2 bouncer build 2020 elemental weaknesses than breakable parts ( after potential calculated. Perform a Rapid move through CD reductions and high Voltage makes for infinitely DPS... Is calculated ), Zirenheit, and this debuff can stack upwards spinning.! How Bouncer is expected to play airborne that specialise in exploiting enemy elemental weaknesses using Techniques and Element.... Use the attack pso2 bouncer build 2020 action as it doesnt reset Element and still has invincibility frames while dealing damage into. Near instant Rapid Boost/PBF cooldowns 50 % at most that work for some other classes this kind of thanks!

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