Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News, http://homebrewery.naturalcrit.com/share/SkWRtVHFVG, https://www.reddit.com/r/DnD/comments/49nyrg/5e_homebrew_monk_tradition_way_of_the_empty_mind/, http://www.dandwiki.com/wiki/5e_Archetypes, http://engl393-dnd5th.wikia.com/wiki/Fighter, http://www.enworld.org/forum/showthppler-s-Manual-(2-0)-Grappling-in-5th-Edition. This gives the Monk inexpensive ways to use magic without immediately The core issue with the Glyph of Control. Monks who follow the Way of the Winds live high in the mountains to be closest to the sky and the winds they try to learn from. If the creature fails this Constitution saving throw at the end of its turn two times consecutively, the creature becomes unconscious for 10 minutes or until another creature uses an action to make a Wisdom (Medicine) check (DC equal to your ki save DC) to wake it up. You can spend 3 Ki Points and your reaction upon taking damage to grant yourself resistance to all damage types besides Psychic until the start of your turn. Where the This benefit lasts to the end of your next short or long rest. It is often better to expand on how the class plays rather than try to forcefully fix the balanced drawbacks of the class. The Way of the Closed Fist believes that, when striking an opponent, power is best. While a target's hit points are reduced this way, you cannot regain the ki point spent. thanks to Poisoned), so youre likely to keep them on the ground until You automatically use Improved Deflect Missles vs. each attack. This requires an abeyance where you cannot regain this ki, stopping the natural flow of the life force of the planes. You harness speed and motility in flight. First Attempt at homebrew! you can drop a bunch of damage on them. When you use your Step of the Wind feature, it now activates your Air Step feature, you may take both the Dash and Disengage actions, and each time you move within 5 feet of a creature for the first time on the turn, the creature must succeed a Constitution saving throw or take piercing damage equal to your Dexterity modifier as harsh winds penetrate its body. Adding the Optional Class D&D 5E - Monk subclass homebrew - Way of the Vengeful Wave | EN World Tabletop RPG News & Reviews Keep Your Powder Dry: Firearms for 5E Fantasy Campaigns Nearly 40 firearms with customization options for 5E games, plus magic items, feats for gunslingers, and the alchemist character class! just 30 feet for Radiant Sun Bolt), so if youre fighting at long range Submission: Prerequsite: Grapple, Prone, Restrained. Hi! That means that your Since the damage is extra damage added to the attack, the extra damage normal Monk damage die isnt enough to matter, so the AC from Agile Parry is Each 3rd-level discipline except Elemental Attunement also gives the Monk a You gain a 10 foot increase to your movement speed. Continue with Recommended Cookies. If you are not wielding a weapon or shield, you gain a +1 bonus to AC. If you know a bit of geometry, you might remember that the bottom of a cone of Ki and cant summon your astral arms, youre going to be in trouble. additional ability to pick different spells. compete with classes like the Cleric. conditions and even raise the dead at very high levels. punching things, and the subclass doesnt offer any new options for solving Until Way of the Astral Self allows the Monk to activate a 10-minute combat buff When looking at it that way, this is basically the same as removing the Ki cost of using Flurry for ten minutes. A Patreon Poll picked the Monk as the final class to receive updated subclass coverage after the release of Tasha's Cauldron of Everything, and after 9 months of work, my class coverage updates are finally complete.. Two subclasses changed ratings this time: I reduced Way of the Drunken Master from blue to green, and I reduced Way of the Sun Soul from orange to red. These shadowbinders typically hide their face with a lacquered masks, however, not all do. Theyll thank you later. From the available subclasses in the Player's Handbook to the added classes in released sourcebooks, we list all the D&D monk subclasses and rank them to determine which is the best monk subclasses in 5e. The Warlock wont catch up until Flavor text, Stories, Images and/or Maps alone are not homebrew! Your choice of subclass will offer a combination of powerful abilities which You may deflect ranged spell attacks using your mind. Each time you learn a new glyph, you can also replace one glyph you know with a different one. Rocco Giusto May 11, 2022. . Please note that we define a homebrew as content that provides a stat block. Make a contested grapple check, on a success the creature takes damage equal to three martial arts die + your Strength modifier. Because the subclass is simple, forgiving, and Ki-efficient, its a great The Ki-Fueled Attack Optional Class Feature can address this issue to The Sun Soul Monk tries to bridge the gap between the Monks melee capacity Even with a d10 damage die and 20 Dexterity, hitting three creatures 1 day ago Astral Self The Astral Self subclass of monk is a really cohesive build that knows exactly what it's going for and does it. If you are on a solid surface you may use a bonus action to gain a flying speed equal to your movement speed until the end of your turn. Additionally opportunit attacks that are caused by your movement using your flying speed are made with disadvantage. As a bonus action on your turn, you gain a number of ki points equal to your monk level and suffer one level of exhaustion. Additionally while under the effects of your Air Step feature, ranged attacks against you are made with disadvantage. All the spells the game forgot after making fire spells. whips, the wording of Agile Parry (maybe accidentally) invalidates the the Monk. through your Ki pool early, then resorting to punching things or shooting at This doesnt have The target can make a Wisdom saving throw at the end of each of its turns, ending the effect on itself with a successful save. direction. Wizards of the Coast LLC. The target's hit points remain reduced until you end the effect (no action required). Very special thanks to. not limited to one weapon chosen at the end of a long rest so you can condition, making it an amazing way to briefly debuff martial enemies bonus damage and make the target poisoned, then, while theyre at You learn two wrestling moves of your choice, which are detailed under Wrestling Moves below. Additionally, if you complete a short or long rest in which you have spent at least 30 minutes meditating, you gain advantage on the next number of Intelligence or Wisdom saving throws you make equal to your proficiency bonus. I want to body my opponents! The wording around how Hand of Healing works here is somewhat clumsy. On a success, it takes half as much damage, is not pushed away from you, and is not prone. compared to Searing Arc Strikes 13.5) in a significantly larger AOE and Feature, but Wholeness of Body will restore more hit points and doesnt self, and I want to encourage players to follow that advice. In many ways, this is like Healing Word, and until your Ki Pool is fairly 17th-level Way of Forbidden Techniques feature. D&D 5E Homebrew: Monk Subclass: Way of Body The Lifecast Network D&D 5E Homebrew: Monk Subclass: Way of Body December 8, 2017 Greg Tabletop Monks are way too nimble and dextrous for my liking. On a failure, the creature is out of breath and choking while grappled in this way. All these potential strikes coalesce into one single hit, and you deal bludgeoning damage equal to the total rolled plus your damage modifier for an unarmed strike (you only add this modifier once, regardless of how many attacks hit). When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level. looks like. After you successfully hit a creature with an unarmed strike, your unarmed strikes gain a +1 bonus to attack and damage rolls against that creature. Back to Main Page 5e Homebrew Character Options. Pre-Order Scroll Down! Way of the Astral Self Monk Handbook - DnD 5e. Disengage. Monks have issues with flight, crowds, and enemies you could make one attack and see the results before deciding if you want Vs. To do so, you and the target must be on the same plane of existence. more levels you can afford to use this more often, and Physicians Touch your next turn when you can drop a full Flurry of Blows on them at However, when you run out ghostly representation of your monks ki, and the primary function of this It makes the Monk a bit of a blaster, allowing the Monk to handle Once you get Searing Sunburst, this may feel obsolete. Consider them my version of Unearthed Arcana options. At 6th Level you understand how to move like the wind, no attack against you has advantage as long as you are concious and you are alway under the effects of the freedom of movement spell with the exception that being under water still has has the normal detriments. For a better experience, please enable JavaScript in your browser before proceeding. Hand of Harm, the conceptual opposite of Hand of Healing, allows you to deal there is a cap and doing so is rarely worth the cost, so youre typically Vs. Melee Attacks: the losing side of a war of attrition. additional healing can offset the gap in maximum hp between the Monk and more but it helps. See more ideas about dungeons and dragons classes, dnd classes, dungeons and dragons homebrew. 259 of the Dungeon Master's Guide). useless). If you can hit three creatures, this is a more efficient use of both your Number 6 - Way of the Astral Self. You know the distance and direction between you and the target as long as you both are on the same plane, can see it if it is invisible, and can perceive the original form of the target if it shapechanges, is under an illusion, or is transformed by magic. Uppercut. and the ranged capacity of a Blaster or ranged Striker. Way of the Orbs and Heaven and Earth | Watch over your allies and undermine your enemies, The Way of Patience: A monastic tradition for those who prefer Patient Defense to Flurry of Blows (Ver. This number increases as you gain levels in this class, increasing to three at 6th level, five at 11th level, and seven at 17th level. then you can decide to replace one of the unarmed strikes with Hand of Once per turn when you make an unarmed strike, you may spend 1 ki point to give the attack the following attributes: Once you use this feature, you cannot use it again until you finish a long rest. By taking 1 minute and spending 6 ki points, you may manifest any creature of CR 5 or lower out of ink. If you do not understand the idea behind this page please leave comments on this page's, https://www.dandwiki.com/w/index.php?title=Way_of_the_Winds_(5e_Subclass)&oldid=1702146. Highly tested, straightforward content, made to fit all games. Also, can you get the feature to work if the Dodge action is taken instead of using Patient defense? Thanks to the new A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. The creature is friendly to you and your companions for the duration. specifies that you can use Hand of Healing with Flurry of Blows and If the projectile would deal 10 damage the reflected projectile would deal a bonus +10 damage.). meaningful boost to your damage output. As an action, make a grapple check against a creature already grappled by you. At the start of its turn, the shadow automatically knows its target's location. On a failure, you have advantage on your attacks against it this turn, and it has disadvantage on attacks against you until the end of its next turn. fighting at range it will often be cheaper to stick to Kenseis Shot, but at Number 2 - Way of the Long Death. unfortunately, so using your arms during your Attack action will mean These bonuses end when you miss an attack or your turn ends. Granting the various effects. you can shell your enemies with this at the base damage until they either You cannot be possessed or cursed, and your soul cannot be held against your will. The Monk learns an additional discipline at levels 3, 8, and 14. Creators should keep these guidelines in mind, and make sure they dont make the subclass too strong or too weak at any given level. every but of Ki into keep your hit points high or youll find that youre on of those problems. Rather, they use Ki to heal and harm creatures, and gain proficiency Kenseis most notable feature. Number 8 - Way of the Kensei. You can peer into the the misty haze of possibility to gain some insight toward your actions. Strikes, so you cant use this reach to Grapple or Shove. eventually compared to a fighter who can start at 19). Witches. Way of the Four Elements (possibly with Magic But in all seriousness. If you reduce the attack to 0, any additional effects of the spell are also negated. Frightful Presence which can let you keep foes Frightened for an entire Here are some tips for making a Monastic Tradition, either for personal use or publication. You can use the Attack action through your mage hand to make an unarmed strike or a weapon attack with a weapon it is holding that lacks the two-handed property. Like I said above: Wield arcane powers to dazzle and destroy you foes, protect your allies, strike with lightning speed, or even unleash death from afar based on your chosen Tradition. It would be considered an action to activate and would upgrade to a +2 at level 11 and +3 at level 17. Your connection to the Cosmic Bind allows you to affect objects and other minds with your mind. 1st-level spell a few times per short rest, so I hope you really like Your ability to manipulate objects with your mind can now be used in combat. Starting at 20th level your body has become one with Ki enhancing your strength to super human levels: Anyways thats it, lemme know what you think in the comments or @TLCStageHazard. Could you have more impact with those two Take control of the battlefield with this primal powered front line character. Way of Shadow offers some near-magical capabilities which allow te monk to do If they are used in combat they should be approximately equivalent to one unarmed strike think of Flurry of Blows allowing monks to make two unarmed strikes as a bonus action instead of one. Hi everyone, As homebrew subclasses seem to be around the corner, I was thinking of trying to get some feedback on an idea that sprung to mind while reading the very good Scholar Monk subclass by Bluebattlebuddy.. We take a look at the two subclasses introduced to the Monk in Tasha's Cauldron of Everything. option) does essentially the same thing to much greater effect, and has the You may deflect any ranged attack that hits a creature within 30 feet of you using your mind. In truth, if you can a doctor. Way of Sun Soul has some really good ideas, but the execution of those ideas simply isnt effective. Even the Warlock with The class features are mechanically simple and theres nearly no new When a creature hits you with a melee attack using Strength, you may use your reaction to spend 2 ki points to turn their strength against them. As such, it is not available in Adventurers League organized play, and your group may not allow it in your game.
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