With the Gil, buy 3 Kite Shields from the Weapons Shop and equip them along with your Javelin, replacing the Katana and Daggers the game originally gave you as starter weapons (feel free to sell those two as you can always buy more). If you're lucky, you should be able to kill him with time to spare for the Gargoyles. I've played both, and I would recommend Insomnia to most players. This is an easy urgent for you at this point. Also, please do not use your "Crafter" character (if you have one) for this dismantling part, as it will change the parts you earn. There is a bug sometimes where your pickax will disappear or you'll be thrown out of the mining sequence -- that's OK, just keep pressing O and you'll get the item. You'll get more Weapons and Items: Tip: When fighting all three, kill Ignis first as he can do a ton of damage from afar. You can now raise Chocobos at the stables here, dismantle gear at Cid's Remodeling Station (after listening to Cid and Weskham quarrel), and basically use this as a second base instead of Lestallum. Then, apply a final strength or vitality gemstone to get what amounts to a bonus 39 strength or vitality points with the 30% . Then quickly tap O (switching to your index finger may work best) to mine it. This quest features a few weapon drops, but the one worth mentioning is the Befouled Blades (Lohengrins) dropped by the Behemoth King as its rare bonus/break drop (horns). Move up to the boss and start attacking one of its legs/feet until it breaks. It seems to be RNG I'm afraidor is it? If you have very powerful weapons, the boss in the. All weapons can be leveled up, but some weapons come with preset abilities and remodeling requirements. If you started by playing 1.0 and did the Item Drop Bug in Ghost (farming a lot of Gil), buy the 500,000 kW (222,000 Gil or 177,600 Gil [20%]). The Killer Bees near the end are annoying, but just try a combination of Warp-Strikes and jump attacking. Optionally, you may wish to build out a Club weapon just for this and level it up a bit for easier breaks using quick Jump Attacks. Since we still don't have the mats to actually craft or level it, just leave it unequipped and in your inventory at Level 1 for now. This method is more manual work and you'll get hit a few times, so if you prefer the aerial method, that's still pretty fast and effective. If you die (you don't start with any ingredients), a Comrade will auto-revive you, so no worries. The birthplace affects the stats you get at level up. (This is the best available quest to do so.). We're going to be doing a lot of shopping here, so if you are lucky to have a Shop Character, Change Character to your Shop character with Cindy's Discount Boost at the tent in Lestallum. You can start doing this so-called "Level 25" quest way earlier than the recommended level! You need 3,000 Gil to mine. Once you've gotten one weapon to Level 30, stop crafting and save your mats until we reach Crafting Goal #2. Heavy Lance) to weaken yourself. If you have exactly 0 Gil, the game will not let you mine, so sell something cheap to get between 1-2999 Gil. A 2 Minute video showing you one of the three times I saw the Nest Manager after completing the Urgent: The Calamitous Karlabos. In order to advance the storyline and continue with the Walkthrough, you'll now need to acquire a Level 99 Chocobo. For example, you may incorrectly get kW from a Fragile Rock, even though that's a Crystal-Laden Rock reward; if that happens, mine from different rocks. You can now start to light up the way to the four outposts. You'll need to complete it 4 times, once with each bro. I tended to get the Colorful variant about 25-50% of the time (it's not a super rare drop). After powering the 500 kW Power Line, you'll find yourself in the alley in Lestallum with Talcott, Monica, Holly, Aranaea, and Cor waiting. You should already have access to this Urgent if you powered up the C Path to Meldacio. Important: You must do the Urgent: The Baleful Bandersnatch in the next section before crafting this. Colorful Griffon Claws in Urgent: The Ghastly Griffon (0:37 Video). Free Mining Bug & Mining for 2 Cactuar Needles (0:51 Video). Next, from the Treasures tab of the Imperial Shop, buy as many Chrome Bits (290 Gil) as you can with all your remaining Gil (make sure your remaining Gil is between 1-2999). Also, note that you can ride the Elevator all the way up to the top of the Lighthouse and talk to Weskham and buy additional Avatar/Clothing Items (though you shouldn't right now). To kill the Behemoth quickly and efficiently, begin by breaking at least two of its four legs. Since you already have a Cactuar Needle (from mining) that imbues the standard Penetrator ability, giving a comparable 30% defense down, and since you don't really need the Tears until you're doing the post-game content in the Standalone, you can skip farming for one now. Meaning, if you used a high EXP item like a Behemoth Incisor to max out the Dragon Whisker to Level 99/99 in Version 1.0, when you update the game to Version 1.2 and get access to Meteorites to increase the Level cap on your Level 99 Dragon Whisker to Level 109, the Weapon will already be at Level 103/109 instead of Level 99/109 due to the rollover EXP of the Behemoth Incisor. Ifrit will eventually enter the third and final phase when he levitates up in the air with a spiral below him. The Wasps sometimes drop Sharp Scythes, which you'll need 3 of later. Power up the 6,000 kW Power Line it was blocking to get The Wanderer's Sigil: Cheer. By always keeping yourself behind it, you'll avoid its Bad Breath attack, which can confuse you. Here's an Easy way to Build your Dragon Whisker! So you'll have two opportunities per run-through. Buy 1 Clarity Shield (7,030 Gil) from the Weapons Shop and replace one of your remaining Kite Shields with it. You shouldn't need to spend more than ~10 minutes in a battle to hit 99 Laser Sensors. The Level 24 Coeurls in this quest drop them as their bonus/break item. A few seconds after the cutscene, the game will auto-save, and you'll get your first Trophy: Beacon of Hope. In the tutorial battle that follows, you can actually skip every single enemy and just rush to the [ ! ] When you restart the battle, the AI will start with ingredients too, making the battle easier. Afterwards, power up the 11,000 kW Power Line nearby to unlock The Rogue's Sigil: Aerial Ace (C6). This quest yields one of the best crafting mats you will find: Laser Sensors (+8 STR, +8 VIT, 1000 EXP). Your avatar may end up in an "infinite loop" of getting back up and falling back down. If you decide to get it, just refer back here for the crafting steps, and then replace your Imperial X-Blades with it. If you're playing the Standalone, your allies should start with ingredients. It's OK if you don't have enough kW to get to the Royal Sigil behind the Urgent. The point is to get as close to 120 as you possibly can but not over. Buy 99 Rusted Bits (11,880 Gil or 9504 Gil [20%]) from the Treasures Shop woman in the middle (trivia: this was actually an old woman in 1.0, but is now a younger woman in 1.2). Your final major leg of the storyline is to retrieve the 6 additional Royal Sigils. These new ones will be replacing your old Level 50 Weapons. You should hopefully have been able to buy around 40-50 Chrome Bits with your current Gil. Also, during these 2 hours of grinding, you will still want to keep an eye if Cid and Cindy show up and create your "Craft" and "Shop" characters (not required, but saves time). You'll unlock Cauthess Depot shortly after Roboresurrection. That's all the resistance you need to beat the game. It will result in roughly 60% of optimal build, but still capable enough to beat the game with relative ease, while saving you many hours of grind because optimal build is ridiculously over . This is it..the final battle we'll need to do in the 1.2 storyline. Sky Gemstone is used to apply this spell to a weapon. FFXV 1.26), your Knight's Lance will be at Level 60 (OK to dismantle), but you won't be dismantling the "Old" Imperial X-Blades or Clarity Shield you are currently wearing right now. Out of the choices, Insomnia is the best for MP and Lestallum comes in a distant 2nd place for MP, but has more HP/STR. Ghost in the Machine) to have the next bro arrive, and repeat. This is a pretty tough quest, so I only recommend doing this after completing Crafting Goal #3 and getting your Weapons maxed out with Laser Sensors (or at least getting your Dragon Whisker). You'll want to try and slog through this battle, hoping to break it. Once you have reached Galdin Quay (D4), you'll have completed the 1.0 Storyline. Try not to target or fight the Hobgoblins that also appear unless there aren't any Spiracorns nearby (they are high level and are mainly a distraction). If you're trying for the Tears (which I don't recommend your first time), you'll want to keep its face area targeted and break the horns as your first priority to ensure you don't kill it before the break. There is also another annoying bug where the game will sometimes confuse some of the rock types and they won't be what they say they are. Personal Note: I've had the most success with getting the Nest Manager to appear as a chef early at this point in the game when repeating this quest (in 3 out of 4 playthroughs). Stay grounded underneath them and attack their legs one at a time to try and break them, putting them in a Vulnerable state. Your damage to him will show up in purple and only be around 1-3K damage per hit. From the Imperial Shop (nearby the Shuttle Truck), buy 1 Imperial Blades (3,000 Gil) and replace your final Kite Shield with it. Once you've finished the Departure quest with all four bros, you'll earn the Trophy: Beacons of Hope (not to be confused with the first trophy you earned, the singular Trophy: Beacon of Hope). With your Level 99 Dragon Whisker and Penetrator X and Penetrator stacked, you'll end the fight in just a minute or two. If he's hitting low with the flames, you jump and attack him high. Each time you enter the mining field, the game may change the locations of the rocks through the various mining points, so you can't just memorize the rock types by how they "look" (although their location may not change immediately in the next trip). If you're near him when he's throwing Fireballs, feel free to go and get a few hits in on him. (We'll be dismantling the old Weapons end-game for Meteorites.). The Malboros will give you a clue with their mouths when they're about to do Bad Breath. Then a Defense with Troopers and Flans, which is easy, ending with 2 MA-Veles and 1 MA-X Maniple (break their legs as usual). From that point, you can put anything to get it to Level 30 (it doesn't matter, we will not be remodeling it any higher than a Heavy Lance). Instead, move near a rock, and you'll see the name of it displayed on the screen. It's now time to start "crafting," yay! Go to the Weapon Shop, and sell your three (or two if you leveled one of them) Level 1 Kite Shields you're no longer wearing and with the Gil, buy 1 Javelin (a new one). Before taking the Shuttle (Truck) in Lestallum's lowest level to travel to Meldacio, you need to do a few things. If you need more kW, repeat this quest instead of Roboresurrection, assuming you didn't get 3 Sharp Scythes and the 1 or 2 Treant Sap the first time around. After several attempts, this is the most STR-optimal and time-efficient mats list I've constructed to remodel a Corsesca without a Behemoth Tears and without Crafting Boost. Although Libertus buffs you, his buffs are random. Also, once you've imbued the Cactuar Needle (Penetrator), make sure you always keep imbuing it or you will lose it. Start a brand new Comrades Save File (preferably on Comrades 1.0.0). In doing so, you'll also be able to put up a Barrier without losing MP when blocking them. Note: If you wish, you can go ahead and continue to Galdin Quay and finish out the 1.0 Comrades content and beat the game. You should now start following the E Paths to knock out a few more Urgents and Royal Sigils you'll be needing later to continue the storyline. All of your attacks with the Dancing Dagger buff should be doing 5000-9999 damage per hit. (And if you happen to be doing this when you're really high level, you may find making a new Level 1 character with your old gear easier to farm with. Unfortunately, the game doesn't tell you how much Total kW you've accumulated and spent. If it took you a couple hours longer, that's OK. You're still well ahead of the curve by being here at the 15-20 hour mark. Power up the longer path north of the Devon Elkton (C3) node nearby Meldacio and you'll unlock the Hunt: Smog on the Water. If you have a Shop Character, switch to it and then travel to Old Lestallum. You can do 3 High Jumps in a row against the Behemoth King when the L1 Bar is full to do some good damage, but get back out of the way and go back to using Stormbind Total Clarity. It's not a big deal if you decide to get it done now though. Power only the E Paths (E1-E5) and you'll get the remaining 5 Royal Sigils you need (you should definitely already have the 2 others: The Oracle's Sigil: Healing Light and The Rogue's Sigil: Aerial Ace). The Sharp Bone can help do some tiny +1 STR optimizations to your late-game gear, but it's not really a must for our purposes. As a result, you may see "(HQ)" or (High Quality) referenced in this and many other FFXV Comrades guides. Otherwise bought from the Norduscaen Garrison refugee leader item shop for 1740 gil. Since you're still weak, it will take about 5 or more minutes to kill the boss. You'll now want to update from FFXV 1.18 to FFXV 1.26. For reference, in 5 hours, you will have done 50 Battles (10 Battles every 1 Hour) and should have earned: Note: If you're playing a newer Comrades version (e.g. This walkthrough is compatible with any version of Comrades, from the older FFXV Main Game versions to the newer Standalone release. Then it's some more Magitek enemies and a Daemonwall (no time limit like in FF4). If you've powered up all the Power Lines and Stations you can, that means you only need about 100,000-150,000 kW to get to 999,999. Now that you have your Level 99 Chocobo, you can create new paths on the electrical grid. Your GEAR should now be: Knight's Lance, Dancing Daggers, Imperial X-Blades, Clarity Shield. You've now cleared Insomnia and beaten the game, but it's likely you still haven't amassed the staggering 999,999 kW required for this trophy. Guide Points until reaching the boss. Note in Hidden Harbor, the elevator (where you came out of, above Cid's Remodeling Station) lets you use the Shuttle to go to other Outposts. Your character will "throw" their weapon and the screen will turn a blue hue. After the bees, Point-Warp (TRIANGLE) to high ground, move across the beam carefully, then Blade-Warp (L1 + TRIANGLE) to the woman on the ropeway and help her to finish out the quest. (This should be a fairly easy/doable fight even if you only did Crafting Goal #2 and didn't get your Dragon Whisker yet.). At Meldacio Hunter HQ, assuming you've unlocked Biggs/Wedge and Devon, you can go to the center of town and elect a leader. If you started by playing a newer Comrades version (1.2 or Standalone) and did the 5-7 Hours of Ghost grinding instead, just buy the 100,000 kW. After you've updated to Comrades 1.2 and have beaten the game at Galdin Quay, when you next load into Lestallum, a short scene will take place ("Several days later"). Though you're probably still too weak to worry about any of that and will be happy just to kill it. Check the Mining section for details on all rock types. This will cause it to kneel/immobilize and likely be in a Vulnerable state. It's generally agreed to be one of the best weapons in the game. Three waves, first wave are two Deadeyes (these two do not drop the Behemoth Tears), second wave is a group of Havocfangs and then third is Behemoth + Havocfangs. Play data will be saved and the game will resume from Lestallum with all Royal Sigils collected. This quest has basically a Hunt, Escort, Defense, and Urgent all rolled into one (one right after the other). You should now have these four weapons, all in your inventory at Level 1: Corsesca, Dancing Daggers, Imperial Blades, and Clarity Shield. You'll fight two Malbodooms in this quest. 1.0). I recommend killing the Liches while you're out here. Among the choices here, the best would probably be the 20% Imperial Discount (Wedge Kincaid) since it will save you a ton of Gil for all the Chrome Bits you're about to buy. And just a heads up: if you plan on doing the post-game content and following Crafting Goal #5, you'll need to have at least 53 Laser Sensors, which should easily be obtainable in the 5-7 hours. You'll be thrown into a Solo Quest: Let Sleeping Kings Lie, which requires you to just defeat some Goblins with an AI named Miles. You should be doing 9999 damage (or close) per hit as shown in the video. If you're having any hint of trouble with him, refer back to Crafting Goals #2 and #3 and power up your gear. You'll also find it useful late game as Chrome Bits are a good STR/VIT dismantling mat. By using collectable treasures, a weapon's base stats, level, and effects can be improved and altered. Back up your FFXV Comrades save data onto USB/PS+ (~100MB) and then delete it from your system storage. Drooping Whiskers is an upgrade item which houses this spell. Then reference the map again to find and it power up. It can also take several hours (if not days) to get and may prove to be a frustrating experience. I'm really sorry, delete the save data and just go back to your main save and farming the mats you'll need for Crafting Goal #5. :), Head to the lighthouse up ahead the hill and attempt to ride the elevator, but there won't be enough power! Though you'll probably be knocked across the screen at some point. When you arrive at the Garrison, you should have already unlocked the refugees for it, allowing you to elect the leader. Afterwards, power up the 14,000 kW Power Line northeast of Galdin Quay and get The Clever's Sigil: Spectral Arms. Before we get to them, let's travel to the new Outpost you unlocked: Norduscaen Garrison. The 1st and 3rd waves are Garchimaceras, the 2nd and 4th waves have the Mutant Mindflayers that drop the Octolegs (along with Ronins, who have an instant death attack), and the 5th and final wave are the two Mutant Bandersnatch bosses that drop the Monster Jaw. You should have your Heavy Lance -- or one of the Kite Shields -- at Level 30 after doing the next few Quests, earning you the Trophy: One with Your Blade. Comrades 1.2). You can then at that point craft the Behemoth Tears as the final mat, and if the post game content quests prove too difficult, you can then load your backup save and "re-use" the Behemoth Tears in Crafting Goal #5 instead (so you only have to farm for the Behemoth Tears one time). Try buying a 100,000 kW item, and then keep going one up the inventory from there (50,000 kW, 10,000 kW, ) until the trophy pops. Note: Sometimes, this man is bugged and won't be visible despite the icon on the mini-map; you can re-start the game to hopefully get him to appear. However, if you have no choice and are playing a newer version like 1.2 or the Standalone, I've added alternate strategies for your versions in Highlighted Blocks like the one above. We'll be spending a ton of gil. Normally, mining costs 3,000 Gil each time, but if you have less Gil (between 1-2999 Gil), the game's code is bugged and will let you in for free. Penetrator X reduces Defen. The Penetrator's enemy defense reduction is more advantageous to your final damage output than the Air Supramacy X's increase to your existing damage. For the Clarity Shield, we'll eventually add the Curative Spell: Cura via a Treant Sap (from Urgent: The Terrible Treant) to give us some curing power. The Clarity Shield will only have 90% Fire Resistance via the Sinister Sharpscales (the other 10% should come from the Dragon Whisker) and 100% Shot Resistance. I can't guarantee this will work for you, and I don't really recommend wasting your time doing this, but if you're about to throw the controller on the TV screen the next time you see Monica, it may be that a new game might help change your luck! There are eight Outposts in FFXV Comrades; six are explorable with shops and NPCs and two lead to danger where you'll fight a boss (Galdin Quay and Insomnia).Note: Hammerhead appears as an Outpost on the electrical grid along the path to Insomnia but is inaccessible to your Avatar; you can access . I designed the paths to both be simple and efficient; please don't worry, you won't be missing anything. until you get the 2 Cactuar Needles. The other whiskers were for a weapon, and I assumed these were too. Just keep aiming at the head/horns. Unfortunately, it's also annoying to get as you'll need to do a hard Defense quest, Havoc Befalls the Hut, which you should have unlocked right after beating the Urgent: The Ghastly Griffon (D1). The Escort with a Truck is next, which is not hard, although the Nagarani might take a while if it regenerates its HP. You will need the Gil to get the 999,999 kW trophy and to buy some more mats. If you run out of Laser Sensors, do the Item Drop Bug in Ghost in the Machine. My best advice for now is to just keep plowing through and farm for the mats you'll need in Crafting Goal #5. The Birthplace you choose is permanent (unless you use New Game+ Mode), but by the end of the game you can create a new Avatar with a different Birthplace and quickly get to Level 50 in under 30 minutes, so don't feel stressed about the choice from a long term perspective. OK, I get it the video above wasn't enough proof. Note: When updating from 1.18 to 1.26, you will need to delete the previous 1.18 URL mapping you had set and change it to the new 1.26 URL. Note: You'll need 90 Laser Sensors in total to craft all four weapons to max level. At least you'll be productive. Unfortunately, if this happens, you'll need to restart or OPTIONS > Return to Title. . This is about the point where many people start following a guide online because they realize how weak they are. Probably You'll need to have seen the Nest Manager be the Chef for you in order to get this trophy. It's by the EXINERIS Power Plant, and down the path from where you met Gladiolus and the bros. We'll be crafting all our equipment with just this one mat after we finish mining next section. Once he's "stuck," you can move away and attack him from afar with a bow. Keep repeating mining (for free!) Silky serpent whiskers, very resilient and able to shed any liquid. You should get at least 1-2 Sharp Scythes per run, so you should only need to repeat this quest once or twice. You can now buy the final mats you'll need to do your last crafting session. Go back to the middle level of Lestallum and talk to Jeanne (Send Power). Drooping Whiskers | Final Fantasy XV Wiki. Do not equip the Corsesca/Dragon Whisker until you've leveled it to 99. You'll be able to actually buy kW here (using Gil!) Value: 2,000 gil. The Veleses will try and stomp you with their legs, and you will see the SQUARE Icon (Block) appear on the screen. When the quest starts, ignore the two MA-Veles bosses at first. This is a Level 70 quest that's blocking a Royal Sigil. Note: You will need 1 or 2 Treant Sap for Crafting Goals #2 and #3. Drooping Whiskers Jormungand: Hard Whiskers Mesmenir 70 Hairy Horn Dualhorn 190 Hardened Hood It's possible to beat him in 1-2 minutes if you can get him Vulnerable and back to Phase 1. It will take 37 Chrome Bits total to go from Level 1 - 51 on your Javelin -- don't worry, it's OK if you didn't have enough Chrome Bits to go all the way to Level 51 right now. Regardless, I did notice he seemed to appear more often for me in 1.0 than in any other version of the game, though I haven't been able to verify this. The Mutant Griffon boss has two wing appendages, left and right. When Ifrit starts shooting fireballs, put up your Barrier (SQUARE) to avoid being knocked back somewhere. When fighting the Behemoth King, keep your distance using the SMG and Bazooka, and try get it in a Vulnerable state, then spam Crackshot. Unlocking Vyv is optional; he'll always spout something when you're nearby chatting with Monica, and this may become annoying for the entire game, so you may wish to actually never check the magazine if you don't care about the photos. If you don't have the mat for some reason, you can find it in the Walkthrough using your browser's search function as I had you buy/get everything if you read and followed the previous sections. It's OK if you let some Goblins run past you, as you should kill him pretty quickly. Kill the two Mutant Gargoyles that spawn afterwards and the quest will be over. You'll also unlock the Rematch: The Bladekeeper's Trial quest, but you shouldn't try it just yet as it's pretty tough. When fighting the Bandsersnatches, start by breaking their legs to have them fall over and be Vulnerable. It's a little bit RNG, as the rocks have a pre-determined list of other mats it can also hand out. In order to unlock this Urgent, you must power up one 8,000 kW Power Line near the center of the electrical grid (reference E3). At any rate, when you get here, you will probably be around Level 17 or so. On bosses, you should always be using the 1-Bar Technique High Jump (L1 + UP) when you have a bar available. After the 5-7 hours of grinding, you will want to have gained about 400,000 kW and about 200,000 Gil. I was here at around the 13.5 hour mark and at Level 31. However, if you just can't beat him normally, then this may be your best bet. So Hold SQUARE to block and initiate a Chain Warp.
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