Deals fire damage with a potency of 130 to all enemies in a cone before you. It's not like utsusemi, and /THF is mostly dead, so if you're /NIN, you wouldn't bother with this spell at all. I've seen bigger numbers with CA and efflux than any other spell so far. Gravity from subduction is more likely to hit. Chance of successful attack is low. Now if only SE will give us the wivres' stoneskin Granite Hide attack. lvl 40 - Mysterious Light - Magical - AoE Wind Damage and Additional Effect: Weight - An expensive alternative (73 MP) to the Red Mage's Gravity spell. Here's how to learn Blood Drain as Blue Mage in FFXIV. IT gives around -10% defense like Dia, and -8% Magic Defense, so the effect isn't huge, but it stacks with Dia spells. I'd say it'd be like bludgeon for a fast, cheap spell to spam to give enemies TP, but the disease effect would nullify that. It is affected by CHR, which is surprising, but it is also affected by STR, and youll notice a larger return if you increase STR rather than CHR. There are currently 82 Blue Magic Spells available in the FFXIV Free Trial. Deals unaspected damage with a potency of 120 to all enemies in a straight line before you. However, in an instance where many people are hitting a mob (parties, alliances), you're not going to see a difference. Reduces damage taken by 40% while reducing damage dealt by 70% and increasing enmity generation. Exuviation and Triumphant Roar are good hate gaining spells with diffusion, gaining more hate for each party member it hits. That is because it is modified at first by Strength, then by charisma. What was SE thinking? This action does not share a recast timer with any other actions. lvl 04 - Wild Oats Physical Damage (Piercing) and Additional Effect: VIT Down This spell is a godsend at low levels. You can also solo unsync a run of Tam Tara (Normal) and get it from the last boss. When you first learn it, if your sword skill isn't capped, it'll likely miss it a lot. This increases your physical spells' damage. The second boss, Rangda, drops it. It doesn't have a stun or paralyze effect though, unfortunately (though that'd be cool if it did). Once youve attained the Soul of the Blue Mage Soul Crystal after completing the quest, Out of the Blue, youll be able to get cracking with your monster hunting adventure. lvl 08 - Cocoon Magical Defense Bonus +50% This is also a very useful spell, this increases your DEF by 50%. Depending on your MP pool or set points, you may want to stick with magic fruit until you get a higher base MP (or if you need more important spells set). Harry Shepherd Former PCGN guides writer and purveyor of puns. lvl 82 - Magic Barrier - Magical - 29MP - Arihman - Magic Shield Effect (Darkness) - A magic shield like rampart (like magic stoneskin). Also has the added benefit of giving you the accuracy bonus trait on its own. Magical spells have different element types (earth, fire, wind, etc. If you're sleeping things(for example), you'll have this trait since you use yawn and magic fruit. Auric. lvl 85 - Quadratic Continuum - Physical - 91MP - Gorgers - Four hit damage: Damage Varies by TP (Piercing) - Could be a good addition to our bread and butter physical spells (the big 3 or 4 if you count Vertical Cleave). Reduces damage taken by 90% and nullifies most knockback and draw-in effects. Depending on MND, it cures for over 400 MP (I was getting 488 HP cured at 76 with 100 MND). But it takes a lot of MND equipment to do decent damage, as well as magic attack bonus spells, equipment, and equipping spells for the trait Magic Attack Bonus (unless you sub BLM or RDM). Unsynced runs of Whorleater (Hard) should also get you this spell fairly fast. This is the same kind of DEF down that acid bolts can give. Who would want to be on the receiving end of their own Disseverment? Some spells are useful, some arent, some are useful at certain levels, but lose their usefulness, others are always useful. This makes Cocoon an excellent spell to have set and casting it before you shoot off a Cannonball improves the damage considerably. RT @ImmortalsAveum: Master your magic: Pre-order the #ImmortalsOfAveum Standard Edition and get the Purified Arclight, a unique blue sigil that will unleash more power for some of Jak's spells. You'll probably won't have room for it, since you need tail slap and sickle slash to make this. That means dual wielding magic damage clubs to maximize damage. You can also get it from a synced run of Dragons Neck. It can make auto refresh (worth 4 points toward it). Costs 50 MP. It also looks funny, it's an actual frying pan being banged in front of you. So Claw Cyclone will give back 20 TP, Bludgeon, Jet Stream, and Frenetic Rip give back 30 TP, and Disseverment and Hysteric Barrage give 50 TP back, all the other single hit spells give 10 TP back. There's a few other things, Azure Lore increases their damage, and the Gift "Azure Lore Effect" increases the damage of physical spells while under azure lore. You can also pick up Aqua Breath (3) from this fight. I tend to stack on STR and MND gear, and hope the MND affects the paralysis potency. Blue Magic skill determines the damage rating (D-rating) of physical blue magic. lvl 20 - Blood Drain Magical Steals enemys HP (Dark Damage) This spell pales in comparison to digest. lvl 66 - Sandspray - Magical - Blindness in a fan shaped AoE (Darkness) - This spell induces blindness if it's not resisted, it's better than Hecatomb Wave in that it costs a lot less MP. Square-Enix noted that in the version update that came with the expansion Treasures of Aht Urhgan. Great for Almace wielding BLUs. To learn them, once youve fulfilled the requirements, speak to Wayward Gaheel Ja in Uldah at (12.5, 13.0) (the Milvaneth Sacrarium) and he will give you totems. To gear for physical spells, you need them to do damage, and to actually connect. You may also learn the spell while in a party. But it doesn't overwrite Sleep II, Sleepga II or itself. Very costly light base fan-shaped nuke. Has no effect on enemies whose level is higher than your own. You have your Magical/Elemental spells, and those are divided into nukes that can do damage to enemies and sometimes have an additional effect like an enfeeble (Maelstrom for example gives a STR down effect to all mobs hit by the spell), you have plain magical enfeebles like Chaotic Eye's silence, you have magical buffs/enhancing that can be only self-cast (like Metallic Body or Pollen), and party cast (such as Wild Carrot and Magic Fruit), and then you have physical spells. People say our physical spells are fast enough, which is true, but what about the magical spells? Also, it's useful for setting in conjunction with Frost Breath or Chaotic Eye for the Conserve MP job trait. Let's take a look at where you can learn every Blue Mage spell. But it IS a godsend when trying to defeat many weak attacking mobs (like the Blitzkrieg assault). You can't choose which physical attack you want to shrug off, so if you want to avoid a TP move, if you get hit by a melee hit, you'll lose the buff. The spell has no cast bar; it is the tank buster. lvl 83 - Benthic Typhoon - Physical - 56MP - Murex - Conal Damage and Lowers target's defense and magic defense. CDC and Chain Affinity Sinker Drill creates a darkness skillchain, making it much more favorable than Savage Blade to Thrashing Assault's Light (or CDC to Thrashing Assault's lvl 2 skillchain). It's nice if you burst it once you can do Gravitation. You do NOT have to be hit by the spell to learn it. Here, we'll take a look at where you can learn every single Blue Mage spell. lvl 46 - Geist Wall - Magical - AoE Dispel (Darkness) - Useful, if you can't get in front of the mob, or you need to another dispel (such as for certain assault missions like Lamia No 13), though be careful with nearby mobs, since it is AoE. Also, while leveling as BLU/THF, you can use trick attack and Frenetic Rip to plant hate on the tank, since Trick Attack's enmity transfer will stack with all hits of a multihit spell. Helps azure lore physical spells' damage a bit. Some enemies have resistance to some damage types (slimes are resistant to physical damage), while some are weak against others (pots are weak against blunt damage). Dual wielding clubs with +magic damage on it, will greatly increase your elemental spells' effectiveness. It DOES work with diffusion, unlike with one of Scholar's abilities unable to make WHM or RDM haste AoE for the party. Also, as you level from one to 50 a cap that will be raised in future updates youll have 49 different spells to discover and you can have 24 of them enabled at any one time. WIth magic damage+, it becomes a usable, if not expensive, water nuke with dispel effect. You can learn many spells from instanced content while level synced with a party. It does little damage, but it replaces our old friend Head Butt. They should have made it a light sleep to replace yawn (which isn't as useful because of the gaze attack thing). Glass dance shares with Veil of the Whorl, The Rose of Destruction shares with Chelonian Gate, Peculiar Light and Off-Guard (your tooltips actually mention this one). But if you set this, you can do it whenever you want, without spending money on bolts. It has a fairly long range compared to MP Drainkiss for example. For those who don't know, Flash decreases accuracy for a short period of time, stacks with accuracy down and blindness status effects. Because of this, it has limited usage. If you prefer the slow-and-steady style of leveling you will need to adjust some of these recommendations. It's not even enough MP for an extra head butt. The Blue Mage is a heavy spell user, but in order to cast spells, they must be learned first. I did it this way!) It is not as potent as the version the hippogryphs you get it from use (or the terror abilities wyrms use), but it can terrorize multiple targets that are in front of you, and are looking at you. lvl 97 - Tourbillion - Physical - 108 MP - Khimaira (Arcana) - Damage to enemies in an AoE: Additional Effect: Defense Down (Blunt) - Unbridled Knowledge - Another fun spell, does strong damage (when CA/Efflux are used) with STR and MND modifiers, as an AoE spell. lvl 74 - Magic Hammer - Magical - Light Damage and Additional Effect: Aspir - This spell does damage, and drains an amount of MP from the mob equal to the damage dealt (only if the mob has any MP). Manage all your favorite fandoms in one place! This increases your skillchain damage when you're using chain affinity and trying to skillchain, usually your self-skillchains (like Chant Du Cynge + Sinker Drill = Darkness). Another killer trait. Has the fragmentation SC property. Now, you say to yourself, that is a lot of MP for 1k damage. The guide isn't lying, it's not a bug, and it's not changed. Also can be used to solo Light (Light, Thunder, Fire, Wind): Savage Blade > Cannonball > Light. Creates the Skillchain Bonus job trait with other spells. Increases magic damage taken by all nearby enemies by 30%. But it only lasts for the first spell you cast, so it's a very time consuming way to increase your damage. BLU is the only job that gets a Darkness based Aspir spell, and a Light based Aspir spell. If you get a link, or aggro, you can quickly pop off a pinecone bomb and run away or finish what you're fighting. You can also get this from Mahisha, a Rank A Elite Mark in The Lochs. It does cost only 2 set points, and is combined with Enervation to form the Counter job trait. 6 set points. Its like rock-paper-scissors that goes on like this: Beasts beat Lizards which beat Vermin which beats Plantoids which beats Beasts, Aquan beats Amorpha beats Birds beats Aquan, Undead and Arcana oppose each other, Dragons and Demons oppose each other, Lumorian and Luminion (two types of creatures in sea) oppose each other, and Beastmen stand on their own. Reflective Rebekkah from Masked Carnivale #19, On a Clear Day You Can Smell Forever.. This is a new trait, it makes spells burst for more damage. People can use Thermal Pulse and Charged Whisker to AoE burn mobs, and solo Shinryu with a Primeval Brew. Can also get from Killer Bee type mobs in a couple of dungeons such as Sunken Temple of Qarn (Normal) and Neverreap (Divine Vespa). Youd better buy those woodsman/sniper rings, and wear that life belt. So, if you like collect-a-thon, single-player experiences, this limited job could be for you. Just be mindful of this fact. This allows you to stun enemy TP moves, spells, and keep enemies from attacking so you or your party can get utsusemi shadows back up. You can do this every 2 minutes (with chain affinity unmerited), or you can use CA and SA, then when SA's recast is up a minute after using it the first time, use SA again with Cannonball. lvl 38 - Blank Gaze - Magical - Gaze attack Dispel (Light) - It's unique because it's a light based dispel like BRD's magic finale. Because the latter might be a self-appointed role, it's worth adding he's also fond of RPG games, Red Dead Redemption 2, and indie games. Not much to say about it. Do not end the fight dead! Deals lightning damage with a potency of 110 to nearby enemies. Need the Unbridled Knowledge ability active to cast this spell. I find myself not using this spell often, I'd rather use a spell that I normally set, Auroral Drape, which has silence and blind, and has more useful spell trait (Fast Cast). You can also get this spell from the Wamoura trash mobs in The Lost City of Amdapor if you prefer. Diffusion combined with certain buffs can generate a considerable amount of hate, which can make them useful for tanking situations. - GefyrstHybrid Water-Ice (Elementals) This is a GREAT spell. Deals earth damage to all enemies in a cone before you with a potency of 310 for the first enemy, 30% less for the second, 60% less for the third, and 70% less for all remaining enemies. Doing instances either premade with no Unrestricted options selected or with both Unrestricted and Level Sync options make the spell a 100% learn rate. lvl 92 - Water Bomb - Magical - 67 MP - Poroggo (Beastmen) - Inflicts water damage to enemies in an AoE: additional effect silence (Water). Some other nukes can be useful if the mobs are strong against wind (charged whisker, thermal pulse, etc.). lvl 99 - Embalming Earth - Magical - 57 MP - Matamata (Lizards) - Deals AoE earth damage: Additional effect Slow (+25% Slow) - An earth nuke with slow effect. lvl 60 - Death Scissors - Physical - Physical Damage (Slashing) - Finally another physical spell! I have heard stories from some of my other fellow Blue mages on how hard it was to learn the Primal spells before the current patch. It's modified by magic attack bonus and MND. I've actually resisted sleep from a player in nyzul isle while charmed by a porrogo mob. Other people say this is definitely not true. lvl 73 - Temporal Shift - Magical - AoE Stun (Thunder) - A useful spell in times when you need to stun everything around you, it gives a nice HP/MP boost when set (+15 HP/MP), and can be used to make the Attack Bonus Trait. lvl 62 - Memento Mori - Magical - Magic Attack Bonus (Ice) - Very important if you plan on casting magical nukes, though they don't affect breath spells. There are several key points that distinguish it from other jobs. You can also get this from Cerberus, the third boss in the World of Darkness 24 man raid. Chance of successful attack is low. However, learning all of these spells will take persistence, as you need to see the desired spell cast by the monster before you defeat it, and even then youll only have a slim chance of earning the spell youre after. lvl 48 - Blood Saber - Magical - Drains HP from all mobs in range (Darkness) - Seems fairly pointless in most situations, it's not as strong as Digest, and if you're getting pummeled a bunch of mobs, you're better off trying to sleep them all than draining their HP. There are triggers for voidwatch NMs, which are similar to abyssea NMs, but includes more WSs, Abilities, and Spells. lvl 99 - Searing Tempest - Magical (Fire) - Baelfyr Hybrid Fire-Light (Elementals), lvl 99 - Blinding Fulgor - Magical (Light) - Baelfyr Hybrid Fire-Light (Elementals), lvl 99 - Spectral Floe - Magical (Ice?) Single Blue Mage spell giving you the accuracy Bonus trait on its own cast this from... Frost Breath or Chaotic Eye for the party sleep II, Sleepga II itself... 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