Blowgun. Modifies: dagger, mace, arming sword, bastard sword, battlaxe, estoc, greatsword, longsword, morningstar, parrying dagger, rapier, rondel, shortsword If you miss with a firecage arrow, choose a space within 15 feet of the target. Ironwood. The weapon can only deal bludgeoning damage and gains the nonlethal property. Its a jet-black metal that shimmers green under torchlight and purplish white under magical light. Alternate armors, fortunately, are a simple matter of scaling protection. Gauntlet-Sword. Typically, you cannot add your proficiency bonus to any die roll more than once. By its very nature this rework differentiates player characters even more and lets players make them their own. The Hammer comes with a catch well, two. The Proficiency column is used for new or renamed weapons to indicate which weapon proficiency they fall under according to the standard 5e rules. Adamantine. A melee weapon is used to Attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Magic Items. Cestus. This means you can stand with an ally between you and your target and still attack, and this is especially powerful when paired with feats that make use of opportunity and bonus attacks like the Polearm Master and Sentinel. 10. A rare material created when underdark Faerzress corrupts adamantine deposits. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. This is pretty close to being a tie with the scimitar, but as theres not a huge amount of difference between these d6 damage light weapons, I think the shortsword takes it on price. A damage value in parentheses appears with the property, indicating the damage dealt when you use it with two hands. 2) 1d8 on a light weapon - regardless of damage type - makes this the new dual wielding sword and makes dual wielder feat essentially just a feat for +1 to AC - goes from a situational feat to a feat where there is always a better option - to make this at all balanced this needs to be an option only for +0/1 uncommon/rare magical swords/items Grapeshot. A weapon that has the burst fire property can make a normal single-target attack, or it can spray a 10-foot-cube area within normal range with shots. If an improvised weapon bears no resemblance to an existing weapon (a sack full of bees or a sharpened metal business card, for example), then it deals 1d4 damage and the DM assigns a damage type appropriate to the object. If one of your hands is occupied by performing somatic components, grappling, etc, you cannot attack with this weapon until you return your hand to the weapon. Not only are these some of the best Strength-based light-melee weapons with a d6 damage die, but the thrown property makes you significantly more versatile, especially since you can throw an axe as a bonus action instead of making a melee attack using two-weapon fighting. Cannon. Racial and class features might provide damage dice when making unarmed strikes with specific parts of your body. While every weapon has a default material, different substances provide circumstantial benefits. Finisher weapons are well-suited to executing enemies at your mercy. Arming Sword. When wearing adamantine armor, any critical hit against you becomes a normal hit. The next time you hit with the wound-up weapon before the start of your next turn, you can roll three additional damage dice. When you hit with an ensnaring weapon, you can use your bonus action to attempt to shove the target prone, disarm it (DMG page 271), or pull it into a space within 5 feet of you. Elementals aligned with fire or water are vulnerable to damage from true ice weapons. Your characters race as well as their subclass (many of the cleric classs divine domains, for example, give additional weapon proficiencies) and certain feats can also give you proficiency with extra weapons. 5e D&D represents characters in a deliberately broad and simple way, as one of its design goals is to be easier to play and mathematically less complicated than previous editions. Slashing weapons inflict gaping wounds and cause profuse bleeding, inflicting additional necrotic damage equal to your proficiency bonus. Weapon Proficiency Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. Just make sure youre proficient in that weapon and that your decision isnt messing with how your class likes to be played. Most trebuchets cannot fire Gargantuan creatures. When you attack an object or a target wearing a breastplate, brigandine, cuirass, half plate, hauberk, splint, or full plate with a sundering weapon, you gain a +2 bonus to the attack roll. 1d12->2d6 is not remotely the same thing. Location Still, for everyone else, the sword is the way to go. When you take nonmagical bludgeoning, piercing or slashing damage, the damage you take is reduced by an amount equal to half your proficiency bonus, rounded down. This content is no longer up-to-date. The Armor Table shows the cost, weight, armor class, and properties each type of armor. USAF 425th TFTS F-5E Fighter Weapons School Instructor Patch Williams AFB. Also, a lance requires two hands to wield when you arent mounted. If you are holding a hooksword in each hand, checks from the weapon's ensnaring property are made with advantage, and the ability to link both hookswords together gives this weapon the sweeping property. Magma. Create new weapon. When worn, half plate and heavy armor offer Damage Reduction. This reduction applies before you apply resistances or vulnerabilities. While holding a creature in this way, you can use a bonus action to attempt to shove that creature using your weapon's reach and weapon attack modifier instead of your own reach and Strength (Athletics) modifier. Rocco Giusto August 8, 2022. Ideally, players will intuit and remember properties with ease. In addition to its typical properties, an obsidian weapon that deals piercing or slashing damage gains the corresponding status property if it didn't have it already, and inflicts a status effect when it exceeds the target's AC by 3 or more, rather than 5. In that vein, skill and ability is generally represented quite simply. Mithral. Ranged weapons are used to attack targets farther away than melee range, and can hit a target up to several hundred feet away. Wearing armor made from bone (an incredibly rare item thanks to bones' inflexibility and inconsistent quality) grants you advantage on saving throws against necromancy spells, and when you cast a necromancy spell through a focus made from bone you can reroll one of the spell's damage dice. Each requires a certain number of actions to load, aim, and attack (in that order), and can be operated by either a crew or a single creature across multiple turns. When you attack with a heavy weapon that you are proficient in, you can forego adding your proficiency bonus to the attack roll. Examples are listed on the table below. A magical shield with a bonus to AC only increases the Armor Class of the user and does not grant a bonus to attack and damage rolls with the shield. Cold Iron. Optional Rules: Weapons in D&D are typically made of iron, and occassionally steel. AlternateTree 7 yr. ago. When you roll the highest number on a damage die, you must reroll the die and take the second roll. A critical hit also triggers status. Lance. Morningstar. A weapon with this modification stores up to 5 doses of one type of injury poison at one time. When you reduce an enemy to 0 hit points with a sweeping weapon, you can target another creature within 5 feet of the first that you can reach and, if the original attack roll can hit it, apply any remaining damage to it. A character must then reload it using an action or a bonus action (the characters choice). Are you a small consumptive wizard with single-digit hit points? A weapon with a scope attached doesn't have disadvantage on attack rolls made beyond its standard range. Boost your AC by 1 while dual-wielding weapons, and remove the requirement for those weapons to be light. Organ Gun. Objects, Constructs, and Elementals and other creatures that do not bleed may be immune to this damage, at the discretion of your DM. You can make an exception if you want, but "Very Rare" items . Note that you must use the same modifier for both rolls. Hwacha. Many entirely new weapons join the existing roster, to include some weapons of great tactical value in history which 5e neglected. Were going to get into stuff like weapon proficiencies (whether or not your class can actually use a particular weapon), different weapon properties, and even magical weapons in a bit. Bronze weapons cost 50% more than their iron counterparts, but are produced and sold by few smiths. Think about your characters strengths and weaknesses as well as the role you fulfill within the party. When attacking with one of those weapons, you indicate which damage type you use before you make the attack roll. There arent feats for every weapon in D&D 5e, but there are some very powerful options that let you maximize the impact of one sort of weapon or another. Modifies: shortbow, greatbow, longbow, recurve bow The set of armor is decorated with paint, etching, precious metals, or gemstones. Iron weapons ignore fey creatures' resistances and immunities to nonmagical weapons and damage, and when a fey creature starts its turn in contact with an item made of iron, it takes 1 fire damage. Every creature within 30 feet of the point where the barrel landed must make a DC 16 Dexterity saving throw. A gold-colored alloy of copper and tin. My main point here is look up some other swords - Yataghan, Talwar, Pulwar, Firangi, etc. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet. Fully 5th Edition-compatible, Beyond Damage Dice includes: 11 pages of maneuvers for swords, polearms and axes, hammers and bludgeons, thrown weapons, and ranged weapons 7 new weapons, including the dwarven tijino, nordmansch greataxe, dikama fang blade, and scorpion stiletto Weapons made from obsidian cost four times as much as their mundane counterparts. An organ gun's massive spread allows targets to escape its grasp; it has disadvantage on all attacks. Saying 2d6->1d12 is an entire step is not balanced. The perfect survival boost for squishy damage dealers like rogues and even sword bards. However, it appeals enormously to martial play, makes choice of weapon have meaning, and it's easy to learn your favorites. Each has its own benefits. Melee Weapons A melee weapon is used to attack enemies within 5 feet of you (or 10 feet if the weapon has the Reach property) and doesn't require ammunition. Most bronze weapons are antiques, though the use of bronze-cast cannon and bombards has caused it to return. They usually deal bludgeoning, piercing, or slashing damage but can be enchanted to deal magical pain, also. You can't attack a target beyond the weapon's long range. The keyword, then, is style. Ranged weapon attacks are made using a characters Dexterity modifier. On a successful saving throw, a creature takes half as much poison damage and does not contract the disease. For example, crossbows and arquebuses used both wood and metal, bows use specific types of wood or horn for the arms and sinew for the string, and so on. An enormous bow with massive draw weight, you must use Strength instead of Dexterity for attack and damage rolls with this weapon. If the attack hits, you add that proficiency bonus to the damage roll. A trebuchet can fire up to 10 bombs of any type at once, which explode on impact. You cannot wield other weapons or shields in that hand, nor can it perform somatic components. This device attached to a crossbow allows you to fire it 5 times before reloading. Personally, as someone who sets pretty much all my games right around the advent of black-powder weaponry, I love these rules. Get 19 new weapons properties for your game! You must decide to do this before making the attack roll. It lets the wielder bypass Resistance to nonmagical attacks. There are a few playstyles in 5e that don't really receive enough developer support, in my humble opinion. If you do so while wielding two parrying weapons, you add your entire proficiency bonus instead. A weapon that can be used to make a ranged attack has a range in parentheses after the ammunition or thrown property. All ranged weapons have a range that is expressed as a pair of numbers, expressing the short and long ranges of a weapon. You can use your Strength modifier to increase the range of darts hurled with this weapon, as though it had the thrown property, and it and its darts are considered thrown weapons when used to make ranged attacks for the purposes of benefits such as the Thrown Weapon Fighting fighting style. When you drop or are disarmed of a shield with a guige, it remains on your person instead of falling to the ground. After the initial impact, sewage seeps from the barrel in all directions. Shield grips determine how you hold a shield. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. These flexible weapons wrap around shields and other personal defenses. Both Adamantine and Mithral confer some mechanical benefits to equipment, but there arent a whole heap of rules for either, so fair warning: our guides do some (very careful and considered) slightly homebrew ruling. Obsidian. A siege engine's damage changes based on the ammunition loaded into it. When attacking a target beyond normal range, you have disadvantage on the attack roll. Dueling Shield. The target's weapons also shrink to match its new size. Large wheels or rollers allow the tower to be pushed or pulled by 8 medium creatures or 4 large ones . Simple Weapons: Dagger Dart Greatclub Handaxe Javelin Light crossbow Light hammer Shortbow Sling Martial Weapons Blowgun Greataxe Greatsword Hand crossbow Heavy crossbow Lance Longbow Maul Net Rapier Scimitar Shortsword Planned New Weapons: Bolas Double axe Exploding shuriken Katana Khopesh Kunai Nodachi Ranseur Shuriken Siangham Twinblades Each time you make an attack with a weapon that uses ammunition, you expend one piece of that ammunition. The bulb carved from wood or antler in this arrow creates a loud whistle as it flies through the air that creatures within 300 feet of the line the arrow travels from the archer to its target can clearly hear. When wielded it adds +2 to your Armor Class, can be used to make a melee weapon attack that deals 1d4 piercing damage, and can store a lit bullseye lantern, which you wield while holding this shield. Whether you want to flesh out the lore of your world, create a plot hook for your next adventure to revolve around, or just give your players a new way to crack skulls, creating your own magic weapons is a great way to make your world feel unique and create memorable experiences for your players. The best mundane metal that can be made by a typical weaponsmith. Handles are a wood or metal handlebar on the inside of a shield. The existing weapons cover an enormous amount of design space, so making a new weapon that doesn't completely duplicate an existing weapon puts you in danger of making something that completely overshadows all existing weapons. Weapons with the Loading property take more time and energy to get ready to fire again after being used. When wielded in both hands, a boar spear gains the reach and wind-up properties in addition to the increased damage it gains from the versatile property. (Though again I'll stress, I believe most of that value comes in the hit-bonus.) It does improve them slightly, but the ultimate goal is diversification and the overall increase is minimal. A length of chain is unbalanced and difficult to use, but can be a far-reaching weapon. These weapons all function very differently, but get ignored in media because of the influence (colonialism) of Western countries. You can use your weapon attack bonus instead of your Strength (Athletics) bonus when you attempt this action. Unlike most materials, a weapon that is silvered retains all the properties of its original material. A creature in the tower has total cover from attacks outside the tower. You can load 5 pieces of ammunition instead of 1 when you load this weapon. Sundering weapons crush, break, or penetrate armor. This means you cant use them and cast spells with somatic components, hold a torch, or do much else other than hack and slash or shoot. When you make an attack, the weapon flashes, expels smoke, and creates a bang that can be heard within 300 feet. Picture Information. Reach weapons should deal less damage than non-reach weapons, because reach is a useful property. 1d4->1d6->1d8->1d10->1d12 is a balanced progression. If the weapon's default material is wood, it works as normal, and uses its listed cost. While some shields list more than one grip type on their table entries, an individual shield of has only one. Greatbow. If a character uses a ranged weapon to make a melee attack or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. A single-man siege weapon made from five gun barrels mounted on a single axis, that uses a rotating fuse mechanism to fire multiple shots at one target. When a creature fails its save against the cauldron, it is covered in sticky goo. The two categories are simple and martial. Lastly, special weapons have their own unique rules that set them apart from other options on the list. The following section lists new and existing weapons, with properties added. If you inflict status on an attack but deal no bludgeoning, piercing, or slashing to a creature with the attack, you do not trigger the effects of status. The cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective. Fey are not pleased by this development. Angled and ignited to fire hundreds of light projectiles in a shower of flame, it attacks all creatures in a 15-foot-radius sphere centered at a point within range chosen by the crew. Creatures that do not need to breathe are immune to a garotte wire's choke at the discretion of the DM. New Weapons 5E homebrew v2.mod (39.7 KB, 942 views) Last edited by MentalChillness; November 26th, 2016 at 13:25. Bows need arrows, crossbows need bolts (or quarrels), and slings need rocks. Some ranged weapons have a Strength requirement listed. For example, a heavy bronze Babylonian breastplate is "plate armor" if, in-setting, it is the best armor availablethen weaker armors scale down from there. Modifies: boar spear, goedendag, glaive, guisarme, lance, lucerne, pike, ranseur, spear If the weapon is a melee weapon, you use the same ability modifier for attack and damage rolls that you would use for a melee attack with it. #1. Attacks cant be made against a target beyond the long range of a weapon. Pavise. In place of a weapon attack, you can wind up your weapon or brace it against the ground, depending on the weapon's design. This cost represents not only the price of the silver but the time and expertise needed to add silver to the weapon without making it less effective. However, armor weighs half as much while you wear it for the purposes of determining encumbrance. When you hit an object with an adamantine weapon or piece of ammunition, the hit is a critical hit. When determining if youre proficient with a particular weapon, the place to start is whether or not the weapon is simple or martial. ( Info / ^ Contact) HazeZero 7 yr. ago This Legendary weapon is useful for strong player characters to have to fight some of the biggest monsters in the D&D 5e universe: namely dragons, giants, and ogres. It provides no bonus to armor class and you are not wielding it. Special And Unusual Weapons In addition to normal weapons forged of wood and steel, sometimes you'll encounter weapons made of special materials or which are otherwise unusual. Enjoy these 23 new weapons, from boomerangs to spiked chains, guaranteed to impress your friends and severely wound your enemies! A middling feat that mixes a +1 Strength or Dexterity increase with proficiency in four simple or martial weapons of your choice. Armor made from True Ice grants resistance to fire damage and immunity to atmospheric hazards in hot environments, but halves the time required to make saves against cold. Strength-based unarmed builds, for one, as well as single-wielding one-handed weapons without a corresponding shield. This chapter adds no new actions and works to adhere to the already-extant combat system without additional redundancies, extras, or rules bloat, though it does tweak much. Renaissance and modern firearms use bullets. Status weapons inflict extra effects on powerful hits. When exposed to sunlight, adamantite weapons disintegrate. How about a nice light crossbow? 8. Net. You have a +1 bonus to AC while wearing this armor. To do so, each weapon has a combination of several unique properties, which add new functions, passive bonuses, or options. (Couldn't resist.) A garrote cannot be used on any creature more than 1 size larger than you, and you can only attack with a garotte if you have advantage. Example weapons with the versatile property include battleaxes, longswords, and spears. Most warriors use martial weapons because these weapons put their fighting style and training to best use. This feat also makes crossbows less debilitating in close combat and basically allows two-weapon fighting with a hand crossbow in your off-hand. If used to create a cleric's or paladin's holy symbol, flametouched iron increases the CR that a cleric can destroy with destroy undead by 1. If an improvised weapon is similar enough to an actual weapon, the DM can rule that it can be treated as such. Some monsters and 5e feats that have immunity or resistance to non-magical weapons are vulnerable to silver weapons, so cautious adventurers spend extra money to give their weapons a silver bath. An energy cell contains enough power for all the shots its firearm can make. You have disadvantage when you use a lance to attack a target within 5 feet of you. Parrying Dagger. The cannons in this document are muzzle-loaded, lack wheels, and have the gunpowder property. When it attacks a door or wall, it has advantage on the roll, and deals 3d10+6 bludgeoning damage to that structure. A Large or smaller creature hit by a net is restrained until it is freed. When prepared for the right moment, the weapon can be devastatingly effective. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 10 fire damage from the burning oil. Ideally, players will intuit and remember properties with ease. Because finesse weapons like the rapier allow low-Strength, high-Dexterity classes to be effective in melee combat, these weapons are very popular with rogues and bards. A goblin with a dagger was as much a threat as a orc with a great sword and it was the characters inherent attributes and 'skill . There are also some weapons that are outclassed by others. Welcome to our complete guide to choosing a weapon in D&D 5e. A +1 weapon is uncommon, a +2 weapon is rare, and a +3 weapon is very rare. These precise weapons lend themselves to dextrous combat. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make. Staff Sling. When held in both hands, this weapon gains the reach property. This price represents not only the price of silver but the time and experience required to add silver to a weapon without making it . Every weapon is classified as either melee or ranged. Parrying daggers are best used as defensive options when wielded in conjunction with another weapon. D&D 5e - Expanded Armory & Gear - A plethora of exotic weapons updated for 5e. On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee-weapon attack as a bonus action. These weapons feature chains, hooks, or other parts that entangle. Burst Fire. Gunpowder artillery made from bronze or iron that fired large balls at enemy fortifications. Drow: Dark elves, or Drow, are proficient with rapiers, shortswords, and hand crossbows. Modifies: armor If you damage a creature with a cavalry weapon after moving at least 30 feet straight toward a target while mounted, you deal an extra 1d6 damage. If your campaign uses firearms, why not be the best gunslinger you can be? 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